• Fixed the last crash/freeze bug. (I hit a crash bug in the windows version when another drifter shows up to refuel your drifter. The bug was in drawpv, which is also used on planet surfaces to draw critters. I fixed it in both the DOS and windows version, and it turned out to have been the crash/freeze bug in the DOS version. As for why the Windows version never crashed on planet surfaces for the same reason... Who knows.)
  • [not fixed yet] And then McWgogs reported another crash bug. Though you have to spin around really fast to cause it to happen. Hmm, does anyone spin around really fast in place a lot? :P
  • Determined the exact amount of memory needed for the PV data buffer, and shrunk it to that amount (DOS version only). This saves 4704 bytes, which just might make the difference in letting some people run NICE r9* who couldn't previously run it.
  • SyncStarmap now writes out an up-to-date starmap2.bin after checking for updates and applying them (if there are any). This means for people who use NICE and SyncStarmap, NoctisMapper's map will always be as up-to-date as your copy of the starmap - and it means once you run SyncStarmap, NoctisMapper will include your own findings. (Compare to vanilla Noctis, where someone has to run a program to generate a starmap file for NoctisMapper, and to do the entire Noctis galaxy with the fastest available program of that sort takes several days on a decently fast computer. Needless to say, this was never done often and the last time was when I myself (Shadowlord) did it, after writing Triceratops (the program to do it). Technically, the entire galaxy was never done before then, since evolvesm was orders of magnitude slower than Triceratops)